Rather than using a standard miner, Yuri’s forces depend on the Slave Miner for their economy. The Psi Commando is the same as in Red Alert 2, only with different prerequisites. The Cosmonaut is armed with a laser that is effective against vehicles and structures.Ĭost: $1000 | Prerequisites: Any faction’s Spy infiltrating a Yuri Battle Lab It is an airborne unit like the Allied Rocketeer, and is the only infantry unit apart from the Desolator which can survive in the lunar environment. The Cosmonaut is only available in the sixth Soviet mission (Operation: To The Moon). If the Slave Miner is destroyed, any surviving Slaves that were attached to it will join the army of their “liberators” as a weak melee unit, or will go neutral if the owner has surrendered.
Any Slaves killed by enemy action are automatically replaced by the Slave Miner free of charge. Miserable and malnourished, Slaves gather small amounts of ore with their shovels and return them to the Slave Miner they are assigned to. Note: Only one Yuri Prime can be trained at a time per player, unless a Cloning Vat is deployed.
Yuri Prime is in greater control of this effect than his clones are when he unleashes a psychic blast, he does not damage friendly units. Additionally, Yuri is equipped with an improved psychic blast attack that instantly kills infantry in its area of effect and even damages units just outside of the immediate blast radius. Like his clones, Yuri Prime can control most vehicles and enemy infantry units, as well as most enemy structures, even turning enemy defences to his nefarious will.
Like the other heroes, Yuri Prime cannot be crushed by vehicles, regenerates automatically and is immune to mind control. Standing on a massive hovering chariot, Yuri Prime is a much more capable and deadly version of the Yuri Clone. Yuri’s answer to Tanya and Boris is Yuri himself. Simply double-click on him and watch surrounding infantry sizzle. If not controlling another unit, the Yuri Clone can also generate a psychic blast which instantly kills infantry that surrounds him, friend or foe. The Yuri Clone cannot control ore miners, Attack Dogs, aircraft or other mind control units. If the Yuri Clone is killed, the connection with the enemy unit is broken and it returns to its original owner. When controlled, the enemy unit becomes, effectively, your own, and you can order it to move and attack just as if you had built it yourself.
The Yuri Clone has the ability to mentally control most organic units and vehicles. The Virus sniper herself is immune to this toxin.Ĭost: $800 | Prerequisites: Psychic Radar Worse yet, the victim is killed not with the bullet itself, but with a powerful toxin it contains which leaves a dangerous residue that damages other infantry units unfortunate enough to walk through the poisonous cloud left by a Virus’ victim. This deadly infantry unit is equipped with a sniper rifle, capable of slaughtering any infantry unit with a single shot. Dogs will avoid Brutes and will not attack them.Ĭost: $700 | Prerequisites: Psychic Radar However, being one of the series’ few melee units, they are ineffective against most targets in practice, as they are defenseless until they get in “range”. If a Brute reaches an infantry unit, his fists will smash the enemy infantryman to pieces. Yuri’s anti-armour infantry unit is the Brute, a genetically engineered monstrosity designed to crush everything that blocks its path. Note that when an engineer is used, the unit itself is lost, except when defusing bombs. Engineers can be used to repair destroyed bridges (by entering bridge huts), steal enemy structures, repair your own/allied structures and repair or capture neutral tech buildings, or defuse Crazy Ivan bombs by targeting the affected unit or structure.
Surgical use of engineering teams can quickly turn the tide of battle. They are also capable of garrisoning civilian structures for protection and an immense firepower boost which lets no ground unit pass.Īlthough unarmed, the Engineer is a very useful unit. Against infantry, they are so effective that they lead literally combust them, but are not as effective against vehicles and structures. The base infantry unit of Yuri’s army, Initiates use the power of their minds to deal damage. His submarines are unmatched in the sea and decent against ground targets, but his air presence leaves a lot to be desired. What he can not control, he either drives insane with chaos gas or mutates to either obedience or death. His infantry dominates in urban areas, and mind control capabilities allow him to steal even the strongest units of his enemies. While vastly inferior to other armies in terms of firepower, Yuri uses lighter units in conventional combat. Yuri’s army has mind control and genetic mutation as its central themes.